The Inventory Adventure Games

An elegant synthesis of adventure game websites.

Zork - on a really old skool Teletype machine

My Grandmother before she died occasionally called miscellaneous things
such as the Ceefax teletext service, "the Teleprinter". Turns out she was right
though, there was such a thing called the Teleprinter or Teletype, which was
cutting edge in the 1930s and '40s, and was still a standard device for business
communications (via the Telex network) in the 1980s.
Here though it does something much more important - it runs Zork.



The Choosatron

A recent Kickstarter project in August 2013 was for the Choosatron, a Choose-Your-Own-Adventure inspired
story printer. Now as it states that it is open-source, wi-fi connected and fully hackable, I have
to wonder if it will be possible to hack it to play the likes of the Z-Machine/Inform games and
so forth. I think if so that that would be truly awesome, and an excellent way to introduce children
to the wonders of adventure games without it being so abstract and intellectual, and more hands-on.

Fully-funded now, it was devised by Jerry Belich from Minneapolis. He was also the digital effects director for
Ray Bradbury during the production of Fahrenheit 451. If it doesn't easily play text adventures, well at least it
should play John Wilson of Zenobi Software's TWINE-based Behind Closed Doors sequels.



Steaming Ahead





Steam is, of course, the ubiquitous download platform, with a fully integrated networking
environment where users can brag about their achievements, post videos, and lots of things
you probably never thought it could do. Steamworks is its API (Application Programming
Interface). For us normal folks, all that means is that developers can stick a nice overlay
over the top of the game allowing more in-game functions.



Nice Swedish competitor to Steam,as there is just no competing with team these days, much of the fare
which I bought there ad licences from Steam, and ran via Steam anywhere. The others I added to the
Steam library anyway so I could have them all in one place.


 "There is not enough space on your drive...  What next?"


There is a way to keep all your Steam downloaded content on an external USB or partition to avoid
an over-clogged C: drive. What you must do is the esoterically named SYMBOLIC LINKING, where you
artificially link a location on your drive to another place, in a similar way to how shortcuts work.
It works on Vista and above.

Run CMD.EXE  (Right-click to Run as Administrator).

Then type MKLINK /D "C:/Program Files/Steam/SteamApps" "K:/SteamApps"

(where K is the drive letter of your USB).
Obviously you can put SteamApps in whatever folder you wish.
/D makes the link a directory, as opposed to the default file link. You will have to check your
Program Files folder as it could be Program Files (x86).. or whatever...

Bob's Your Uncle! A neat way to store and play a library of games, hopefully of the adventure variety.

I can confirm this also works on Linux Ubuntu, though if you bought Windows versions of the games,
then in this case you have to download the Windows version of Steam and play it using Wine.
Could be that the games may have issues running on Wine, I seemed to have some problems SAVE-ing
Resonance, if you are a Linux user you will have to see for yourself. Alternately, there is the Linux
version of Steam...

 "The Game won't load."

If you're trying to play an online game such as Dungeons & Dragons Online or Lord of the Rings Online
you might be having trouble with ye olde Turbine Launcher failing to run. What to do, what to do?

You probably need C++ from the handy vcredist_x86.exe link, which could well resolve your problems.

If you want to use Steam's "The Big Picture" - for gaming in High Definition - and you're using ye olde Vista,
you will need to first install Service Pack 2 and the Windows Update "Platform Update for Windows Vista"


Reverse Engineering Operation Stealth



Buddha's SCUMMVM Hacking Blog           GO PAGE


Parchment on the iPhone

Atul Varma`s blog on how he got Parchment to work on the iPhone, allowing Javascript capability on Apple`s Safari browser.

View the blog here.

Parchment allows interactive fiction to be played on a browser in an Apple mobile device.



Computer Archaeology

Chris Cantrell looks at the evolution of the game engine which ran Pyramid 2000, and then evolved into Raaka-Tu and Bedlam.

He also hacks about with Madness and the Minotaur.


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